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Lead Technical Artist

Madfinger Games a.s. · Software

Summary

The role involves leading technical art efforts, focusing on Unreal Engine 5 for game production. Responsibilities include performance optimization, procedural content generation, VFX, lighting, and shader creation, with a strong emphasis on visual quality and PBR workflows. Leadership experience is required, and the position is based in Brno, Czech Republic.

Key facts

Status
Available
Location
Brno
Contract
Full-time
Work arrangement
On-site
Level
Lead
Experience
5+ years
Required skills
  • Unreal Engine 5
  • performance optimization
  • procedural content generation
  • VFX
  • lighting
  • shader creation
  • PBR workflows
  • material editor
Benefits
  • relocation support
Estimated salary (not official)
~95k–120k Kč/moRough estimate for a full-time role — not provided by the employer How is this calculated?

Full description

  • Minimum 5 years of experience in a Senior Technical Artist role.
  • Extensive hands-on experience with Unreal Engine 5, with at least one full game production cycle as a Senior or Lead Technical Artist.
  • Deep understanding of performance optimization techniques, particularly in high-end real-time graphics.
  • Experience with procedural content generation, VFX, lighting, and shader creation.
  • Strong knowledge of industry-standard tools.
  • Strong leadership capabilities, with proven experience in leading.
  • Mastery of the Unreal Engine art pipeline, materials, and shaders.
  • Passion for pushing Unreal Engine to its limits to achieve groundbreaking visual quality.
  • Deep understanding of PBR workflows and advanced material editor practices.
  • As this position is based in Brno, you must be open to relocation. We offer relocation support to help make the transition smooth.
  • You are eligible to work in the Czech Republic. Due to a lengthy visa process, we are not able to offer visa sponsorship.