- Minimum 5 years of experience in a Senior Technical Artist role.
- Extensive hands-on experience with Unreal Engine 5, with at least one full game production cycle as a Senior or Lead Technical Artist.
- Deep understanding of performance optimization techniques, particularly in high-end real-time graphics.
- Experience with procedural content generation, VFX, lighting, and shader creation.
- Strong knowledge of industry-standard tools.
- Strong leadership capabilities, with proven experience in leading.
- Mastery of the Unreal Engine art pipeline, materials, and shaders.
- Passion for pushing Unreal Engine to its limits to achieve groundbreaking visual quality.
- Deep understanding of PBR workflows and advanced material editor practices.
- As this position is based in Brno, you must be open to relocation. We offer relocation support to help make the transition smooth.
- You are eligible to work in the Czech Republic. Due to a lengthy visa process, we are not able to offer visa sponsorship.

Lead Technical Artist
Summary
The role involves leading technical art efforts, focusing on Unreal Engine 5 for game production. Responsibilities include performance optimization, procedural content generation, VFX, lighting, and shader creation, with a strong emphasis on visual quality and PBR workflows. Leadership experience is required, and the position is based in Brno, Czech Republic.
Key facts
- Status
- Available
- Location
- Brno
- Contract
- Full-time
- Work arrangement
- On-site
- Level
- Lead
- Experience
- 5+ years
- Required skills
- Unreal Engine 5
- performance optimization
- procedural content generation
- VFX
- lighting
- shader creation
- PBR workflows
- material editor
- Benefits
- relocation support
- Estimated salary (not official)
- ~95k–120k Kč/moRough estimate for a full-time role — not provided by the employer How is this calculated?