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Medior Technical Animator (implementation)

Bohemia Interactive a.s. · Software

Summary

The role involves creating realistic character animations and integrating them into a game engine for Arma 4. Responsibilities include implementing animations, collaborating with other teams, and improving animation workflows.

Key facts

Status
Available
Location
Prague
Work arrangement
On-site
Start date
Immediately
Level
Mid
Experience
2+ years
Required skills
  • animation state machines
  • Unreal
  • Unity
  • CryEngine
  • 3D animation
  • character animation
  • creature animation
  • Motion Capture
Benefits
  • All our games for free
  • 27 days of holidays per year
  • company profit-sharing plan
  • benefit program
  • meal contribution
Estimated salary (not official)
~65k–80k Kč/moRough estimate for a full-time role — not provided by the employer How is this calculated?

Full description

MEDIORTECHNICAL ANIMATOR (IMPLEMENTATION)

Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for two Technical Animators focused on implementation for Arma 4.

TECHNICAL ANIMATOR (IMPLEMENTATION)

Are you an animator with technical expertise in implementing animations into a game engine? Join the Bohemia Interactive team in Prague (preferred), or Brno if that suits you better. As a Technical Animator focused on implementation, you'll be responsible for creating realistic character animations and seamlessly integrating them into the game engine to bring our characters to life.

Responsibilities

Implement character animations into the game engine

Create high-quality first-person and third-person character animations

Collaborate with programmers and game designers to deliver realistic and responsive character movement

Work closely with our in-house Motion Capture team and process mocap data

Contribute to the development of authentic and immersive character animation systems

Continuously improve animation workflows and learn new tools and techniques

Requirements

Showreel showcasing your work

Experience using and creating animation state machines in a game engine (Unreal, Unity, CryEngine)

Minimum 2 years of experience in 3D animation for games

Ability to demonstrate strong character and creature animation skills

Good understanding of animation principles

Ability to regularly report your work progress to the Lead Animator

Willingness and ability to learn new techniques

Strong problem-solving skills

Strong communication skills

We offer

A friendly team of people who are enthusiastic about games

Possibilities for skill development and growth

All our games for free

27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution

PROJECT

ARMA 4

Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.

LOCATION

PRAGUECZECH REPUBLIC

In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

BRNOCZECH REPUBLIC

In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.